Never Have I Ever, anonymized. Eyes-closed voting, count-only reveal, end-of-game confession card built to share.
A 100× Never Have I Ever. Add up to 12 players, pick a tier (Safe / Spicy / Wild), and tap REVEAL — a prompt fades up and the eyes-closed voting phase begins. Confessors silently tap their own tile (which ghosts so even they can't verify), a 6-second countdown ends, and the screen flips to a count-only reveal — "4 of 6 confessed." Optional Expose button (group consent) shows names. Each player has 5 fingers; a confession drops one. Hit zero → eliminated, tombstone. The wow moment is the end-of-game Confession Card: "Tonight in this room, 5 of you have stalked an ex on a burner account, 3 have crashed a wedding, 1 of you cried in an Uber this week" — auto-shared to native share. 150+ curated prompts. Shares the same age-gate and Family Lock PIN with The Gauntlet so you confirm 21+ once across the games shelf. Offline-first, zero backend.
When the prompt is shown, the host says "eyes closed." Confessors silently tap their own tile, which fades to ghosted (you cannot tell who tapped). After a 6-second countdown the screen reveals only the count — "4 of 6 confessed" — names hidden. The group can tap "Expose" to unmask, but only by group consent. This solves NHIE's biggest failure mode: people lying because their crush is watching.
150 curated prompts: 50 Safe (family-ok), 60 Spicy (PG-13), 40 Wild (21+ gated). An LRU filter prevents repeats within a session.
Each player starts with 5 fingers. A confession drops one. Hit zero and you are eliminated with a 💀 tombstone. Last one standing wins.
Both tools live under the Games & Parties shelf. We use a single localStorage flag so you only confirm 21+ once across all games tools. Same logic for the Family Lock PIN.
Yes. Everything runs in your browser. Roster persists in localStorage, prompts ship with the bundle.
When the game ends, the top 5 most-confessed-to prompts of the night are auto-formatted into a shareable card ("3 of you have ghosted someone, 2 have crashed a wedding…") that you can send via Native Share API or copy as text.
No. Roster, settings, and game state all live in your browser only.
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